Kindergarten Math Activity Packs
Bears on the Bus
count and match a group of plastic bears to a numeral, number word, dot pattern or finger-counting picture
Gum Fun
count with one to one correspondence to 3 and identify numerals 1-3.
Find It
identify numerals, number pictures and dot patterns 1-3
Clip It Birds
count objects (clothes-pins) to match numerals, number pictures, dot patterns and number words 1-3
Monkey
match number pictures to numerals 1-3 and order numbers 1-3 in counting order.
Math Pack 2 - Numbers 0 to 6
Bear School
use small plastic bears to represent the number on each school house, and record it on their worksheetCaterpillar Crawl
spin a number count-out the number to move their way around the game board. They identify the dot patterns and match to a numeral (subtilizing)School Race
roll a standard die and match to a numeralClip It Kids
count and clip clothespins to the kids to show their understanding of each number - numeral and dot patternsSuper Six
roll the die, identify the dot pattern, match to a numeral. They need to order numbers in counting order also
Clip the Sides
use clothes-pins to identify the number of sides on each shaperecord the name of each shape on the recording page
Shape Search
identify features of the shape on the game board to cover when the correct call card is chosenShape Bingo
name and identify 2D shapes in different orientations and try to be the first to cover all on their game boardShape Count
count the number of different shapes occurring on their game card and the total of each is recorded on their worksheetShape Spin
take a turn to spin and try to get 4 shapes in a row on the game board. Played in pairs this can be completed on a worksheet game board as an alternative
5 Frame Caterpillar
match a 5 frame to a matching numeralGator Match
locate 2 five frames that are different arrangements but have the same value, and match them5 on the Bus
find 2 five frame buses that have identical pattern arrangements and match themFive Street
see an arrangement card, and then re-create it with counters/chips on the house/street five frame cardHappy Frame
identify five frame patterns shown to them by a caller, and locate them on their game boardcover the dots with counters/chips to practice building the five frame patterns
Count and Build
build mini constructions with a number of blocks to match each cardSnail Trail
spin a number and lay a snail trail to match their spinBug Catch
place bugs into each jar to match the number on the lidsNumber Match
play 3 different common classroom card games to review numerals and patterns 0-9Numeral Formation Cards
trace, roll play dough, place pom poms or counters and drive mini cars over the game mats to practice current numeral formation for numbers 0-9
Finger Count
recognize pictures of the counting-fingers for numbers 0-10, practice them and order themNumber Street
trace and write numerals 1-10 in counting orderHouse Numbers
match dot pattern pictures and numerals 0-10 in counting orderNumber Words
play 3 different common classroom card games to review numerals and number names (words)Number Train
find a numeral, number word, dot pattern, picture and finger-count picture match for each number 1-10
Before & After
locate and identify pictures that happen before/after an eventNumber Zoom
order numerals 1-6 in horizontal counting orderNext & Before
identify numbers immediately before or immediately after a featured number within 0-10Super Numbers
locate and position numbers before AND after a given number, randomly in the range 0-10
Numberpillar
sequence and write 3 number sequences from various starting points in the range 0-10
Let's Compare
label picture collections with greater than/less than/equal to words and symbol cardsCollecting Shells
determine more/less with pictures of collections as they collect shells in their bucketHow Many More?
determine 'how many more' by direct comparison of picture cards (arranged in rows of 2 - good intro to odd/even)Train Tracks
order numbers in a linear arrangement to determine more/lessPeas Please
draw 'more peas' to make a group that is 'more than' the picture collection
Car Ride
spin a number twice and draw picture dots in the front and back of the car to find the total and model additionAdd the Apples
determine the total by counting the apples in 2 colorsHappy Add Up
draw happy faces or use counters to fill more squares on the frames to complete the total shownBus Roll
roll and add cube 'passengers' to the blank number track busesAddition Hop
hop along the numbered number track to solve the addition story
Caterpillar Compare
compare 2 caterpillars and label with a card to make a statement of comparisonMy Peeps
use direct comparison to compare the length of two people cards - shorter, tallerPiece of String
place two pictures together to directly compare lengthSnake Measure
use blocks to measure informally
Worm Match
count units to find the distance between the worm head and end
Gingerbread Buttons
explore part-part-total for additionPiggy Bank
use the count-on 1 and 2 strategiesThink Big Bots
use the 'think big, count small' strategy and learn that it does not matter which position the 'big number' is in to addTurtle Turn
say and write turnaround factsTake and Turn
say and write turnaround facts
This pack helps students learn to sort, describe, name and make 3D shapes and connect real world objects with 3D shapes.
Make It 3D
make 3D shapes and connect real-world pictures to 3D objects (provide play dough)Sort It 3D
sort and match real-world pictures and 3D objects3D Shape Bingo
match words, real-world pictures and 3D object pictures3D Shape Spin
identify and locate 3D shape pictures3D Shape Count
identify and count 3D shapes
Math Pack 13 - Pattern Awareness
This pack will help students with building, describing, creating and continuing repeating patterns. They will also learn to identify missing elements in a pattern.
Build a Pattern
build a simple repeating patternDescribe the Pattern
describe and identify a repeating patternContinue the Pattern
describe and identify and continue a repeating patternContinue the Sticks
describe and identify and continue a repeating patternFlower Patterns
identify the missing element from a repeating pattern
Lining Up
match ordinal names to a sequence of events (pictures 'spun')Race Time
match ordinal number names to their ordinal symbolsOn the Bus
match ordinal number names to their ordinal symbols and wordsKids Bingo
match ordinal number names to their ordinal symbols and wordsOrder-pillar
order ordinal symbols without visual reference
Balance It
make groups of equal quantity by adding blocks or drawing them
explore ‘balance’ to show equal groupsGum Sum
make groups of equal quantity by drawing a picture to show the combination of 2 groups
use the language ‘is the same as’ to describe groupsTooth Total
use the language ‘is equal to’ to describe groups of teethEqual
use the language ‘is equal to’ to describe groups in part/part whole cardsEqual House
create groups to show equality by drawing more dots on the 'upstairs' of each house
Math Pack 16 - Time to the Hour
Week Walk
identify yesterday/today/tomorrow and order the days of the weekHow long?
identify yesterday/today/tomorrow and order the days of the weekMonster o’clock
identify time on the hourTimebot
match clocks with number and word timesFlower-o-Clock
arrange clock hands to match times on the hour
Math Pack 17 - Numbers 10 to 15
Math Them
recognize numerals and number words 10 to 15
recognize numbers 10 to 15 from finger/hand pictures
recognize pictorial representation of numbers from 10 to 15Animal House
make groups to match numeralsCactus Match
match quantities to numerals
make numbers using ten framesTeen Street
write numerals in correct stroke formation
write numbers 10-15 in counting orderSpin It
identify numerals, number pictures and ten frame patterns 10-15
Math Pack 18 - The Subtraction Concept
Spot Drop
take groups of objects away to model subtraction
Chomp!
take groups of objects away to model subtraction
Apple Snack
cross off pictures to model subtraction
Cover Up 2
cover up pictures to model subtraction
Robot Take
solve subtraction problems
Make a Group
make a group of counters/chips that is one more or less than a given group
Make a Train
make a cube 'train' that shows one more of less than a picture and record the numeralsJump
make forward and backward jumps on a number track of 1, 2 and 3 and determine the new landing positionNext and Before to 15
locate and position numbers immediately before AND immediately after a given number, randomly in the range 0-15Numberpillar to 15
sequence and write 3 number sequences from various starting points in the range 0-15
Big Pig
make equal groups and describe themFish Catch
identify equal groups and describe the groupsGroups Match
match pictures and descriptions of equal groupsRows Of
use arrays to represent equal groupsFarmer
act out a sharing story to show equal groups
Math Pack 21 - Numbers 11 to 20
Build a Number House
recognize numerals 11 to 20
recognize pictorial representation of numbers from 11 to 20 and match them to numeralNumber Robot
match ten frame pictures to numeralsIce Cream Teens
match numerals, tally marks, number names and quantities for numbers 11-20Teen Street
write numerals in correct stroke formation
write numbers 15-20 in counting orderTrain to 20
identify and order numerals 11-20
Math Pack 22 - More Addition Strategies
Tiger Turn
identify and write turnaround number facts for addition with numbers to 20Shoes in Twos
explore skip counting and adding on two moreJump 2
explore skip counting and adding on two more from both odd and even starting positionsCount on 2
learn to count on ‘2 more’ from the larger numberBunny Jumps 2
learn to count on ‘2 more’ on a number line
Math Pack 23 - Introducing Halves (Fractions)
Part and Whole
identify parts of and whole shapesFruit Halves
visualize one half of a whole. Students will place two halves together to make a wholeFind Half
draw a line on a picture object to divide in halfWhole and Half
identify pictures that show half and whole and match to written descriptionsButterfly Halves
match two halves by looking at dot pattern numbers
Math Pack 24 - Growing (Additive) Patterns
Make a Pattern
use pattern blocks from the classroom to make a pattern and trace itPop a Pattern
use popsicle sticks to copy and continue the growing patterns shown on each cardMissing Patterns
identify and place missing pictures in a sequence to complete a growing patternMatch It
match a number sequence that corresponds with a growing pattern picture
Growing Snake
make a growing pattern snake design using colored squares or math cubes. They can copy this pattern onto a paper craft using the template provided
On the Bus
use pictures of numbers 11-20 (finger counting pictures) to order numbers 11 to 20
Place Value Houses
make 2 digit numbers with number tiles (included) and build the number using place value blocks
Place Value Bots
roll 2 dice and use these to create a 2 digit number on their robot. They will then make the number using place value blocks
Hair Roll
roll a dice and add hair to their game board, trade ten ones for a ten and identify a 2 digit number total at the end of play
Race to 100
roll and add 'ones' to their board - trading every time they get to ten
Match Them
recognize numerals and number words 21 to 30
recognize numbers 21 to 30 from hand pictures
recognize pictorial representation of numbers from 21 to 30
Windows
match numerals and place value pictures
Frog Match
match quantities to numerals
make numbers using ten frames
Number Street
write numerals in correct stroke formation
write numbers 21 to 30 in counting order
Spin It
identify numerals, number pictures and ten frame patterns 21 to 30
Altogether
combine 2 groups to model addition from stories
Choo Choo 2 More
learn to quickly recognize 2 more than a number (within 1-30)
Bug Turnaround
model and create turnaround facts
Croc Bumps
count-on 1, 2 and 3 (within 1-20)
Fast Facts
memorize fast facts (within 1-10) by adding 1, 2 or 3